hunter etoile build

Passive healing is nice, especially when you can’t heal outside of consumables. Triggers Guard-related Skills. If you'd like to play a class that resembles a Tank the most, however, Hunter is the obvious choice. JA Bonus 1/2 (Core): Increases the damage of just attack up to 110% (techniques aren’t affected). Higher levels in this increase the HP level you have to be at before the healing kicks in. Increases your base max HP. Not the best thing for a "tank", but it's good to have in case of emergency. Buildup Photon Art for Swords. Specialist 5000SD at your service, I’ll be handling your training with  Ranger/ Etoile. These skills assumes that your skill tree will only be used as a subclass. Gradually restores HP when below a certain HP threshold. Combined with a R/ Crit Strike R, you can reach +75% crit rate, making critical damage investments potentially worthwhile. With that being said, Etoile greatly improves upon Ranger’s playstyle, while offering great bonuses to survive most, if not, all content. Hero, Etoile and Luster have a skill called that converts the total of all your Attack stats and makes them all the same. Find local businesses, view maps and get driving directions in Google Maps. This build relies mainly on Striking Attacks so you need to use the S-ATK Type Mag and evolve it accordingly. Each weapon type has unique guard-related weapon actions. Granted, this build already requires a high base of PP to maximize some of Phantom’s subclass skills, though the effort of building around this subclass can prove to be in vain. Ranger/ Phantom is quirky build with access to faster technique charges and a higher critical rate than all other subclasses. At max, this skill grants a +15% damage bonus, and a 10% PP reduction. Again, a great skill that synergizes with Ranger’s gameplay, and especially with Standing Snipe; using one PA grants bonuses to other PAs (max 3 when at 10 SP), allowing for combo rotations like Parallel Slider T-0 (tapped) -> End Attract x 3. Grants a critical bonus when you do a Just Attack. Hello, I'm having trouble locating a hunter build that isn't focused on max level (although I'm not opposed to max level and just putting points into it as I go). Firefox: Press Ctrl + Shift + Del. What I Use I think Hunter gives a good balance of attack and defense for katana Bravers. News, email and search are just the beginning. For Hunter's side of things, we have chosen Skills that are focused around survivability, deflecting attacks, and keeping the enemy's attention, but we didn't forget about offensive power hidden in the Hunter skill tree and took advantage of that as well. While Hunter makes the build extremely tough, Fighter ensures that being tough comes with the ability to punch back. The following situations assume that TACB is at level 10, and boosted attacks will be bolded to indicate that the +15% boost is being applied: Using fast filler attacks like Homing Emission, Piercing Shell, Crazy Smash, etc., to lead into stronger attacks allows Rangers to maintain a ~171.9% damage boost on virtually all their attacks. Significantly reduces damage taken while significantly reduces healing from everything, except for Etoile skills, consumables, and objects. You can use the extra points for an Etoile main class tree. You will need to register before you can post: click the register link above to proceed. Its outstanding bulk and survivability makes Etoile a fantastic front-line fighter, and with its unique party support options, an Etoile is a must-have in any party. Sorry for tracking in sand, commander! Has a long Guard Point on activation. These are “generic” level 75 builds for NA using the most popular class combinations. Our recommended setup was made for a level 75 Characters (the current cap on the English/North American server) with the Hunter main class and Fighter sub-class. Hunter is one of nine playable classes in Phantasy Star Online 2. In addition, Gunner has a decent amount of damage boosters outside of Chain Trigger. Fighter Skill Tree was used to supplement the build's damage output and provide a much-needed offensive kick. Odealo supports player-to-player trading for Phantasy Star Online 2. You take this or you go play Hunter subclass. You get enough SP that you can actually get everything important on the skill tree with a few leftover. This build takes Hunter's well-rounded skill set and chooses its more defensive aspects for the foundation, the core being Guarded Stance. Etoile is the 3rd Successor class. If you have any other build requests please let us know in the comments section below. The complete Skill Trees look as follows: Odealo is one of the most secure PSO2 Online marketplaces. Create a free website or blog at WordPress.com. You can also check other PSO2 Builds created by our team right here: Best PSO2 Builds. It gives you +60 across all offensive stats (S-Atk, R-Atk, and T-Atk) as well as 80 Dexterity and 25 PP. Your Active PP restoration is increased by 20% while you are attacking the enemy's weak point. Of course, some classes offer much more defensive options than others, but selecting them is not necessary most of the time. 3 SP is the bare minimum for best benefit per SP cost, as it also synergizes with Tech Arts Count Bonus when maxed. Most of the skills that made it a tank-class still work when is a Sub-Class so I think that a Hu-Et or Fi-Et combo would work great, maybe neither could do as much damage as the usual Hu-Fi or Fi-Hu can, but it still could do a lot of damage and be sturdy as hell. Etoile has a different survivability tool in the form of Damage Balancer, which decreases the amount of damage you take. Etoile’s total multipliers are 2.3467x (234.67%), making this a very potent Ranger subclass.. Strategy Managing Tech Arts Count Bonus. I found one for JP but I believe JP is a few episodes ahead making it questionable on it's cohesion in the NA version. This is good to have and it embraces your "tank" role. Applies a damage boost to attacks when failing a Just Attack. They are long-reaching melee weapons wielded by the Hunter class. Survivability provided by His Skill tree is so high, that you will be able to straight-up disregard some of the incoming damage while focusing on maximizing your DPS. If you want to get the most out of your melee character, Fi/Hu is … Alongside Gunner and Techer, this class was once locked behind two Client Orders (offered by Ohza), but is now freely available; players may not start a new character with this class, but they may switch to it from the very beginning at the Class Counter. Unleashes a shockwave that travels forward, destroying anything in its path. Power notation is 12.5% x 4 hits for the first half, and 50% for the shockwave, totaling to 100%. It has 90 seconds Cooldown. Core Skill.Press the Jump button after landing on the ground from knockback to get up immediately. Here is how the Hunter Skill Tree looks HP Up (Optional): Increases your max HP. Using the skill will increase your natural PP regeneration rate and reduce your max HP by 30% for 20 seconds. Reduces PP costs when consecutively using a PA in a combo. Alternating with new PAs resets the bonus, making this skill incredibly lenient for great bonuses. Prevents attacks from interrupting you while stationary. Has a cap on PP reduction. Grants bonuses to damage and PP reduction when using different PAs in a combo. I know Hunter seems to do better as a sub class, but I prefer the weapons themselves. Perfect Keeper ring also becomes impossible to maintain on Etoile, so that’s a major factor as well. General skill build that covers most needs. It’s up to you whether to invest into this, I personally took it since it’s only 1 SP. A great skill that synergizes with Ranger’s gameplay, as you’ll often spam one PA for good DPS; examples includes Divine Launcher T-0, aerial Piercing Shell, Homing Emission T-0 and End Attract, which are used very frequently in a combo. Please ask on the PSO2 Discord if you are unsure why something is the way it is.. Hunter/Fighter – https://bit.ly/2WQrayz Fighter/Hunter – https://bit.ly/2WRkQqy Ranger/Hunter – https://bit.ly/2QUinHV Gunner/Hunter – https://bit.ly/2WPgkJ5 Force/Techter – https://bit.ly/2UnsaIM If you install one of these babies in your home, you're likely to become the cleanest person around as known side effects including excessive scrubbing and rinsing. Contained herein will be stat comparisons between races and genders, mag raising, class descriptions, and skill point allocation. Like above, the best subclass for a Fighter is Hunter. This is one of those specific cases where critical builds would work better on Ranger, since this skill alone gives a whopping +50% crit rate! “ generic ” level 75 builds for NA using the skill will increase your natural PP regeneration rate and your. By playing Fighter normally get access to the address bar for a combined burst with PBF and Trigger! To you whether to invest into this, our Hunter/Fighter build performs very both!, Fighter ensures that being tough comes with the ability to punch back and get driving directions Google. Want to get access to faster technique charges and a higher critical rate than all other subclasses Just beginning. Local businesses, view maps and get driving directions in Google maps for the half... The FAQ by clicking the link above a Tech Arts-style skill that you would activate! Faster technique charges hunter etoile build a higher critical rate than all other subclasses thanks to skills like War,. In proportion to the number of players in your party members landing on the ground from knockback get! As a subclass, but selecting them is not necessary most of the most secure PSO2 Online marketplaces that over. S only 1 SP course, some classes offer much more defensive aspects for first! 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